The world of 360

Digital media has been greatly influenced by latest revelations of technology. This includes filming in 360 and the development of virtual reality handsets. The world of VR is a new development and only time will tell in terms of the pros and cons drawn upon by consumers.

Today I attended the talk about filming in 360 from two companies: Chromatrope and Rock of Eye. They discussed 10 things they had learnt from filming in 360.

There were a few interesting things that I would like to reflect on. Glen from Rock Of Eye discussed the making of the drama ‘Echo Chamber’ which captures two people’s experience of dementia – quite a clever idea in itself. One of the biggest issues from a directing point of view is that the director cannot actually be on set. This is of course quite problematic as the director usually needs to be in the thick of it – helping to smooth things along.

This film involved shooting with a Go Pro camera. I believe Glen claimed they shot with 4-6 Go Pro cameras at a time. Must have been complicated to ensure everything was functioning correctly.

One of the biggest topics up for debate was the differentiation between 360 and VR. I can see where the confuse arises but the best way to think about it is the idea of VR solely forming from gaming. An interaction with a game and psychically engaging with a device or person. 360 is where video recordings are viewed in every direction and recorded at the same time, shot using an omnidirectional camera or a collection of cameras.

Relating this to my own experiences, I have noticed this has been implemented by Facebook. Where a user is able to take an image and uploaded it through a ‘360 view’ where other occupants can move the camera to embark upon their own 360 journey. Other examples would include the ‘panorama’ option on mobile cameras, where you can perform a 360 image by slowly moving the camera.

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